When the HTTP response ends before the request's 'finish' event fires, responseOnEnd() and requestOnFinish() can both call responseKeepAlive(), corrupting the socket that the agent may have already handed to another request. This commit adds a !req.destroyed guard to requestOnFinish() so the second call is skipped when the socket has already been released. Fixes: https://github.com/nodejs/node/issues/60001 PR-URL: https://github.com/nodejs/node/pull/61710 Reviewed-By: Tim Perry <pimterry@gmail.com>
117 lines
3.4 KiB
JavaScript
117 lines
3.4 KiB
JavaScript
'use strict';
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// Regression test for a keep-alive socket reuse race condition.
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//
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// The race is between responseOnEnd() and requestOnFinish(), both of which
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// can call responseKeepAlive(). The window is: req.end() has been called,
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// the socket write has completed (writableFinished true), but the write
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// callback that emits the 'finish' event has not fired yet.
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//
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// With plain HTTP the window is normally too narrow to hit. This test
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// widens it by delaying every client-socket write *callback* by a few
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// milliseconds (the actual I/O is not delayed, so writableFinished becomes
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// true while the 'finish'-emitting callback is still pending).
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//
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// With Expect: 100-continue, the server responds quickly while the client
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// delays req.end() just slightly (setTimeout 0), creating the perfect
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// timing for the response to arrive in that window.
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//
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// On unpatched Node, the double responseKeepAlive() call corrupts the
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// socket by stripping a subsequent request's listeners and emitting a
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// spurious 'free' event, causing requests to hang / time out.
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const common = require('../common');
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const assert = require('assert');
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const http = require('http');
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const REQUEST_COUNT = 100;
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const agent = new http.Agent({ keepAlive: true, maxSockets: 1 });
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// Delay every write *callback* on the client socket so that
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// socket.writableLength drops to 0 (writableFinished becomes true) before
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// the callback that ultimately emits the 'finish' event fires. With
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// HTTPS the TLS layer provides this gap naturally; for plain HTTP we
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// need to create it artificially.
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const patchedSockets = new WeakSet();
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function patchSocket(socket) {
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if (patchedSockets.has(socket)) return;
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patchedSockets.add(socket);
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const delay = 5;
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const origWrite = socket.write;
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socket.write = function(chunk, encoding, cb) {
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = null;
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}
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if (typeof cb === 'function') {
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const orig = cb;
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cb = (...args) => setTimeout(() => orig(...args), delay);
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}
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return origWrite.call(this, chunk, encoding, cb);
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};
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}
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const server = http.createServer(common.mustCall((req, res) => {
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req.on('error', common.mustNotCall());
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res.writeHead(200);
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res.end();
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}, REQUEST_COUNT));
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server.listen(0, common.mustCall(() => {
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const { port } = server.address();
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async function run() {
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try {
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for (let i = 0; i < REQUEST_COUNT; i++) {
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await sendRequest(port);
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}
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} finally {
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agent.destroy();
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server.close();
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}
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}
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run().then(common.mustCall());
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}));
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function sendRequest(port) {
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let timeout;
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const promise = new Promise((resolve, reject) => {
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function done(err) {
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clearTimeout(timeout);
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if (err)
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reject(err);
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else
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resolve();
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}
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const req = http.request({
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port,
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host: '127.0.0.1',
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method: 'POST',
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agent,
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headers: {
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'Content-Length': '0',
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'Expect': '100-continue',
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},
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}, common.mustCall((res) => {
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assert.strictEqual(res.statusCode, 200);
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res.resume();
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res.once('end', done);
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res.once('error', done);
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}));
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req.on('socket', patchSocket);
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timeout = setTimeout(() => {
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const err = new Error('request timed out');
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req.destroy(err);
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done(err);
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}, common.platformTimeout(5000));
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req.once('error', done);
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setTimeout(() => req.end(Buffer.alloc(0)), 0);
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});
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return promise.finally(() => clearTimeout(timeout));
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}
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