Enable linting for the test directory. A number of changes was made so all tests conform the current rules used by lib and src directories. The only exception for tests is that unreachable (dead) code is allowed. test-fs-non-number-arguments-throw had to be excluded from the changes because of a weird issue on Windows CI. PR-URL: https://github.com/nodejs/io.js/pull/1721 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
114 lines
3.6 KiB
JavaScript
114 lines
3.6 KiB
JavaScript
'use strict';
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/*
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* Tests to verify we're writing floats correctly
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*/
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var common = require('../common');
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var ASSERT = require('assert');
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function test(clazz) {
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var buffer = new clazz(8);
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buffer.writeFloatBE(1, 0);
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buffer.writeFloatLE(1, 4);
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ASSERT.equal(0x3f, buffer[0]);
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ASSERT.equal(0x80, buffer[1]);
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ASSERT.equal(0x00, buffer[2]);
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ASSERT.equal(0x00, buffer[3]);
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ASSERT.equal(0x00, buffer[4]);
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ASSERT.equal(0x00, buffer[5]);
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ASSERT.equal(0x80, buffer[6]);
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ASSERT.equal(0x3f, buffer[7]);
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buffer.writeFloatBE(1 / 3, 0);
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buffer.writeFloatLE(1 / 3, 4);
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ASSERT.equal(0x3e, buffer[0]);
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ASSERT.equal(0xaa, buffer[1]);
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ASSERT.equal(0xaa, buffer[2]);
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ASSERT.equal(0xab, buffer[3]);
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ASSERT.equal(0xab, buffer[4]);
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ASSERT.equal(0xaa, buffer[5]);
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ASSERT.equal(0xaa, buffer[6]);
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ASSERT.equal(0x3e, buffer[7]);
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buffer.writeFloatBE(3.4028234663852886e+38, 0);
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buffer.writeFloatLE(3.4028234663852886e+38, 4);
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ASSERT.equal(0x7f, buffer[0]);
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ASSERT.equal(0x7f, buffer[1]);
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ASSERT.equal(0xff, buffer[2]);
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ASSERT.equal(0xff, buffer[3]);
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ASSERT.equal(0xff, buffer[4]);
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ASSERT.equal(0xff, buffer[5]);
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ASSERT.equal(0x7f, buffer[6]);
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ASSERT.equal(0x7f, buffer[7]);
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buffer.writeFloatLE(1.1754943508222875e-38, 0);
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buffer.writeFloatBE(1.1754943508222875e-38, 4);
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ASSERT.equal(0x00, buffer[0]);
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ASSERT.equal(0x00, buffer[1]);
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ASSERT.equal(0x80, buffer[2]);
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ASSERT.equal(0x00, buffer[3]);
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ASSERT.equal(0x00, buffer[4]);
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ASSERT.equal(0x80, buffer[5]);
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ASSERT.equal(0x00, buffer[6]);
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ASSERT.equal(0x00, buffer[7]);
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buffer.writeFloatBE(0 * -1, 0);
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buffer.writeFloatLE(0 * -1, 4);
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ASSERT.equal(0x80, buffer[0]);
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ASSERT.equal(0x00, buffer[1]);
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ASSERT.equal(0x00, buffer[2]);
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ASSERT.equal(0x00, buffer[3]);
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ASSERT.equal(0x00, buffer[4]);
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ASSERT.equal(0x00, buffer[5]);
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ASSERT.equal(0x00, buffer[6]);
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ASSERT.equal(0x80, buffer[7]);
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buffer.writeFloatBE(Infinity, 0);
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buffer.writeFloatLE(Infinity, 4);
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ASSERT.equal(0x7F, buffer[0]);
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ASSERT.equal(0x80, buffer[1]);
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ASSERT.equal(0x00, buffer[2]);
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ASSERT.equal(0x00, buffer[3]);
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ASSERT.equal(0x00, buffer[4]);
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ASSERT.equal(0x00, buffer[5]);
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ASSERT.equal(0x80, buffer[6]);
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ASSERT.equal(0x7F, buffer[7]);
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ASSERT.equal(Infinity, buffer.readFloatBE(0));
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ASSERT.equal(Infinity, buffer.readFloatLE(4));
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buffer.writeFloatBE(-Infinity, 0);
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buffer.writeFloatLE(-Infinity, 4);
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// Darwin ia32 does the other kind of NaN.
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// Compiler bug. No one really cares.
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ASSERT(0xFF === buffer[0] || 0x7F === buffer[0]);
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ASSERT.equal(0x80, buffer[1]);
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ASSERT.equal(0x00, buffer[2]);
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ASSERT.equal(0x00, buffer[3]);
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ASSERT.equal(0x00, buffer[4]);
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ASSERT.equal(0x00, buffer[5]);
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ASSERT.equal(0x80, buffer[6]);
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ASSERT.equal(0xFF, buffer[7]);
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ASSERT.equal(-Infinity, buffer.readFloatBE(0));
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ASSERT.equal(-Infinity, buffer.readFloatLE(4));
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buffer.writeFloatBE(NaN, 0);
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buffer.writeFloatLE(NaN, 4);
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// Darwin ia32 does the other kind of NaN.
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// Compiler bug. No one really cares.
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ASSERT(0x7F === buffer[0] || 0xFF === buffer[0]);
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// mips processors use a slightly different NaN
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ASSERT(0xC0 === buffer[1] || 0xBF === buffer[1]);
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ASSERT(0x00 === buffer[2] || 0xFF === buffer[2]);
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ASSERT(0x00 === buffer[3] || 0xFF === buffer[3]);
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ASSERT(0x00 === buffer[4] || 0xFF === buffer[4]);
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ASSERT(0x00 === buffer[5] || 0xFF === buffer[5]);
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ASSERT(0xC0 === buffer[6] || 0xBF === buffer[6]);
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// Darwin ia32 does the other kind of NaN.
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// Compiler bug. No one really cares.
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ASSERT(0x7F === buffer[7] || 0xFF === buffer[7]);
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ASSERT.ok(isNaN(buffer.readFloatBE(0)));
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ASSERT.ok(isNaN(buffer.readFloatLE(4)));
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}
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test(Buffer);
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