node/lib/internal/main/embedding.js
Joyee Cheung 18593b7d3e
src: refactor embedded entrypoint loading
This patch:

1. Refactor the routines used to compile and run an embedder
  entrypoint. In JS land special handling for SEA is done
  directly in main/embedding.js instead of clobbering the CJS
  loader. Add warnings to remind users that currently the
  require() in SEA bundled scripts only supports loading builtins.
2. Don't use the bundled SEA code cache when compiling CJS
  loaded from disk, since in that case we are certainly not
  compiling the code bundled into the SEA. Use a is_sea_main
  flag in CompileFunctionForCJSLoader() (which replaces an unused
  argument) to pass this into the C++ land - the code cache is
  still read directly from C++ to avoid the overhead of
  ArrayBuffer creation.
3. Move SEA loading code into
  MaybeLoadSingleExecutableApplication() which calls
  LoadEnvironment() with its own StartExecutionCallback().
  This avoids more hidden switches in StartExecution() and
  make them explicit. Also add some TODOs about how to support
  ESM in embedded applications.
4. Add more comments

PR-URL: https://github.com/nodejs/node/pull/53573
Backport-PR-URL: https://github.com/nodejs/node/pull/56927
Reviewed-By: Geoffrey Booth <webadmin@geoffreybooth.com>
Reviewed-By: Chengzhong Wu <legendecas@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Refs: https://github.com/nodejs/node/issues/52697
2025-02-11 11:56:00 +01:00

116 lines
4.2 KiB
JavaScript

'use strict';
// This main script is currently only run when LoadEnvironment()
// is run with a non-null StartExecutionCallback or a UTF8
// main script. Effectively there are two cases where this happens:
// 1. It's a single-executable application *loading* a main script
// bundled into the executable. This is currently done from
// NodeMainInstance::Run().
// 2. It's an embedder application and LoadEnvironment() is invoked
// as described above.
const {
prepareMainThreadExecution,
} = require('internal/process/pre_execution');
const { isExperimentalSeaWarningNeeded, isSea } = internalBinding('sea');
const { emitExperimentalWarning } = require('internal/util');
const { emitWarningSync } = require('internal/process/warning');
const { BuiltinModule: { normalizeRequirableId } } = require('internal/bootstrap/realm');
const { Module } = require('internal/modules/cjs/loader');
const { compileFunctionForCJSLoader } = internalBinding('contextify');
const { maybeCacheSourceMap } = require('internal/source_map/source_map_cache');
const { codes: {
ERR_UNKNOWN_BUILTIN_MODULE,
} } = require('internal/errors');
// Don't expand process.argv[1] because in a single-executable application or an
// embedder application, the user main script isn't necessarily provided via the
// command line (e.g. it could be provided via an API or bundled into the executable).
prepareMainThreadExecution(false, true);
const isLoadingSea = isSea();
if (isExperimentalSeaWarningNeeded()) {
emitExperimentalWarning('Single executable application');
}
// This is roughly the same as:
//
// const mod = new Module(filename);
// mod._compile(content, filename);
//
// but the code has been duplicated because currently there is no way to set the
// value of require.main to module.
//
// TODO(RaisinTen): Find a way to deduplicate this.
function embedderRunCjs(content) {
// The filename of the module (used for CJS module lookup)
// is always the same as the location of the executable itself
// at the time of the loading (which means it changes depending
// on where the executable is in the file system).
const filename = process.execPath;
const customModule = new Module(filename, null);
const {
function: compiledWrapper,
cachedDataRejected,
sourceMapURL,
} = compileFunctionForCJSLoader(
content,
filename,
isLoadingSea, // is_sea_main
false, // should_detect_module, ESM should be supported differently for embedded code
);
// Cache the source map for the module if present.
if (sourceMapURL) {
maybeCacheSourceMap(
filename,
content,
customModule,
false, // isGeneratedSource
undefined, // sourceURL, TODO(joyeecheung): should be extracted by V8
sourceMapURL,
);
}
// cachedDataRejected is only set if cache from SEA is used.
if (cachedDataRejected !== false && isLoadingSea) {
emitWarningSync('Code cache data rejected.');
}
// Patch the module to make it look almost like a regular CJS module
// instance.
customModule.filename = process.execPath;
customModule.paths = Module._nodeModulePaths(process.execPath);
embedderRequire.main = customModule;
return compiledWrapper(
customModule.exports, // exports
embedderRequire, // require
customModule, // module
process.execPath, // __filename
customModule.path, // __dirname
);
}
let warnedAboutBuiltins = false;
function embedderRequire(id) {
const normalizedId = normalizeRequirableId(id);
if (!normalizedId) {
if (isLoadingSea && !warnedAboutBuiltins) {
emitWarningSync(
'Currently the require() provided to the main script embedded into ' +
'single-executable applications only supports loading built-in modules.\n' +
'To load a module from disk after the single executable application is ' +
'launched, use require("module").createRequire().\n' +
'Support for bundled module loading or virtual file systems are under ' +
'discussions in https://github.com/nodejs/single-executable');
warnedAboutBuiltins = true;
}
throw new ERR_UNKNOWN_BUILTIN_MODULE(id);
}
return require(normalizedId);
}
return [process, embedderRequire, embedderRunCjs];